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- animVersion 1.1;
- mayaVersion 4.0;
- timeUnit ntsc;
- linearUnit cm;
- angularUnit deg;
- startTime 0;
- endTime 30;
- anim tuxroot 0 5 0;
- anim rotate.rotateX rotateX chest 1 4 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 13.673734 spline spline 1 1 0;
- 29 13.525674 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX neck 2 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 17.020107 spline spline 1 1 0;
- 29 16.835811 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX head 3 4 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 -0.00028125454 spline spline 1 1 0;
- 20 -0.00028125454 spline spline 1 1 0;
- 29 2.7368463 spline spline 1 1 0;
- }
- }
- anim joint25 4 0 0;
- anim beak 4 2 0;
- anim joint27 5 0 0;
- anim lowerBeak1 5 1 0;
- anim lowerBeak1Shape 6 0 0;
- anim head 4 1 0;
- anim headShape 5 0 0;
- anim upperBeak1 4 1 0;
- anim upperBeak1Shape 5 0 0;
- anim neck2 3 1 0;
- anim neck2Shape 4 0 0;
- anim rightCollarbone 2 2 0;
- anim rotate.rotateX rotateX rightShoulder 3 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 -34.54023 spline spline 1 1 0;
- 29 -33.585786 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX rightElbow 4 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 0 spline spline 1 1 0;
- 29 -5.2229449 spline spline 1 1 0;
- }
- }
- anim joint43 5 0 0;
- anim lowerRightArm 5 3 0;
- anim lowerRightArmShape 6 0 0;
- anim polySurfaceShape5 6 0 0;
- anim polySurfaceShape18 6 0 0;
- anim upperRightArm 4 2 0;
- anim upperRightArmShape 5 0 0;
- anim polySurfaceShape17 5 0 0;
- anim rightShoulder2 3 1 0;
- anim rightShoulder2Shape 4 0 0;
- anim leftCollarbone 2 2 0;
- anim rotate.rotateX rotateX leftShoulder 3 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 -34.54023 spline spline 1 1 0;
- 29 -33.585786 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX leftElbow 4 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 0 spline spline 1 1 0;
- 29 -5.2229449 spline spline 1 1 0;
- }
- }
- anim joint43 5 0 0;
- anim lowerLeftArm 5 3 0;
- anim lowerLeftArmShape 6 0 0;
- anim polySurfaceShape5 6 0 0;
- anim polySurfaceShape18 6 0 0;
- anim upperLeftArm 4 2 0;
- anim upperLeftArmShape 5 0 0;
- anim polySurfaceShape17 5 0 0;
- anim leftShoulder1 3 1 0;
- anim leftShoulder1Shape 4 0 0;
- anim chest2 2 1 0;
- anim chest2Shape 3 0 0;
- anim rotate.rotateX rotateX tail 1 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 -29.112868 spline spline 1 1 0;
- 29 -28.79763 spline spline 1 1 0;
- }
- }
- anim joint37 2 0 0;
- anim tail 2 1 0;
- anim tailShape 3 0 0;
- anim rotate.rotateX rotateX rightHip 1 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 7.4665133e-005 spline spline 1 1 0;
- 20 -32.094999 spline spline 1 1 0;
- 29 -30.94527 spline spline 1 1 0;
- }
- }
- anim rotate.rotateZ rotateZ rightHip 1 2 1;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 -9.9444007 spline spline 1 1 0;
- 29 -9.6696089 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX rightKnee 2 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 4.4385646e-005 spline spline 1 1 0;
- 20 -48.923895 spline spline 1 1 0;
- 29 -53.04806 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX rightAnkle 3 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 75.408294 spline spline 1 1 0;
- 29 77.222888 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX rightToe 4 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 10 48.049381 spline spline 1 1 0;
- 29 0.34835801 spline spline 1 1 0;
- 30 0 flat flat 1 1 0;
- }
- }
- anim joint51 5 0 0;
- anim rightToes 5 1 0;
- anim rightToesShape 6 0 0;
- anim rightHeel 4 2 0;
- anim rightHeelShape 5 0 0;
- anim polySurfaceShape1 5 0 0;
- anim rightLowerLeg 3 1 0;
- anim rightLowerLegShape 4 0 0;
- anim rightUpperLeg 2 1 0;
- anim rightUpperLegShape 3 0 0;
- anim rotate.rotateX rotateX leftHip 1 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 7.4665133e-005 spline spline 1 1 0;
- 20 -32.094999 spline spline 1 1 0;
- 29 -30.94527 spline spline 1 1 0;
- }
- }
- anim rotate.rotateZ rotateZ leftHip 1 2 1;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 16.038735 spline spline 1 1 0;
- 29 15.59554 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX leftKnee 2 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 4.4385646e-005 spline spline 1 1 0;
- 20 -48.923895 spline spline 1 1 0;
- 29 -53.04806 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX LeftAnkle 3 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 20 75.408294 spline spline 1 1 0;
- 29 77.222888 spline spline 1 1 0;
- }
- }
- anim rotate.rotateX rotateX LeftToe 4 2 0;
- animData {
- input time;
- output angular;
- weighted 0;
- preInfinity constant;
- postInfinity constant;
- keys {
- 0 0 spline spline 1 1 0;
- 10 48.049381 spline spline 1 1 0;
- 29 0.34835801 spline spline 1 1 0;
- 30 0 flat flat 1 1 0;
- }
- }
- anim joint51 5 0 0;
- anim leftToes 5 1 0;
- anim leftToesShape 6 0 0;
- anim leftHeel 4 2 0;
- anim leftHeelShape 5 0 0;
- anim polySurfaceShape1 5 0 0;
- anim leftLowerLeg 3 2 0;
- anim leftLowerLegShape 4 0 0;
- anim polySurfaceShape8 4 0 0;
- anim leftUpperLeg 2 1 0;
- anim leftUpperLegShape 3 0 0;
- anim butt2 1 1 0;
- anim butt2Shape 2 0 0;
-